<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>ORAKGA Essays</title><description>The games industry, explained.</description><link>https://orakga.net/</link><item><title>Introducing: Star Fighters</title><link>https://orakga.net/blog/introducing-star-fighters/</link><guid isPermaLink="true">https://orakga.net/blog/introducing-star-fighters/</guid><description>Revealing Star Fighters, my cross-platform online space shooter: where the idea came from, what the prototype is, and the long road to building it.</description><pubDate>Tue, 04 May 2021 00:00:00 GMT</pubDate><category>Star Fighters</category><category>Unreal Engine</category><category>cross-platform</category><category>multiplayer</category><category>monetization</category><category>indie development</category><category>XPilot</category></item><item><title>Thank you Epic Games</title><link>https://orakga.net/blog/thank-you-epic-games/</link><guid isPermaLink="true">https://orakga.net/blog/thank-you-epic-games/</guid><description>What a solo developer gets from Unreal Engine for free, why Epic deserves credit despite its self-interest, and what its fight with Apple means for developers.</description><pubDate>Mon, 24 Aug 2020 00:00:00 GMT</pubDate><category>Epic Games</category><category>Unreal Engine</category><category>Unity</category><category>Apple</category><category>revenue share</category><category>game engines</category></item><item><title>Gaming Addiction is our industry&apos;s collective Blind Spot</title><link>https://orakga.net/blog/gaming-addiction-blind-spot/</link><guid isPermaLink="true">https://orakga.net/blog/gaming-addiction-blind-spot/</guid><description>Gaming addiction is real, and some of it is by design. Why the industry should stop being defensive and lead the debate before regulators do it for us.</description><pubDate>Sun, 01 Sep 2019 00:00:00 GMT</pubDate><category>gaming addiction</category><category>gaming disorder</category><category>WHO</category><category>ESA</category><category>ESRB</category><category>moral panic</category><category>video game violence</category><category>dopamine</category><category>free-to-play</category><category>Korea</category><category>China</category><category>Asia</category></item><item><title>Game Streaming is Chasing the Wrong Audience</title><link>https://orakga.net/blog/game-streaming-wrong-audience/</link><guid isPermaLink="true">https://orakga.net/blog/game-streaming-wrong-audience/</guid><description>Game streaming keeps targeting core gamers who already own consoles. Its real opportunity is the far larger audience that can&apos;t afford AAA gaming.</description><pubDate>Fri, 03 May 2019 00:00:00 GMT</pubDate><category>game streaming</category><category>Stadia</category><category>PS Now</category><category>Netflix</category><category>emerging markets</category><category>core gamers</category><category>pricing</category><category>bandwidth</category><category>latency</category></item><item><title>Respect Destiny</title><link>https://orakga.net/blog/respect-destiny/</link><guid isPermaLink="true">https://orakga.net/blog/respect-destiny/</guid><description>Destiny is the industry&apos;s most successful fusion of the FPS and the MMORPG, and it deserves far more credit than it gets.</description><pubDate>Sun, 17 Feb 2019 00:00:00 GMT</pubDate><category>Destiny</category><category>Bungie</category><category>Halo</category><category>FPS</category><category>MMORPG</category></item><item><title>Stop chasing fads. Build your own future instead.</title><link>https://orakga.net/blog/stop-chasing-fads/</link><guid isPermaLink="true">https://orakga.net/blog/stop-chasing-fads/</guid><description>Every few years the industry chases a new fad. Why new technology takes longer than expected to pay off, and what to do instead of chasing it.</description><pubDate>Sun, 28 Oct 2018 00:00:00 GMT</pubDate><category>Fortnite</category><category>PUBG</category><category>battle royale</category><category>Call of Duty</category><category>VR</category><category>emerging tech</category><category>investment</category><category>market trends</category></item><item><title>Cross-Platform Gaming’s Reality, and Its Path Forward</title><link>https://orakga.net/blog/cross-platform-gaming/</link><guid isPermaLink="true">https://orakga.net/blog/cross-platform-gaming/</guid><description>Why cross-platform play matters for players and for revenue, why platform holders have resisted it, and what full cross-platform support really requires.</description><pubDate>Sat, 28 Jul 2018 00:00:00 GMT</pubDate><category>cross-platform</category><category>Fortnite</category><category>PUBG</category><category>free-to-play</category><category>monetization</category><category>esports</category><category>Sony</category><category>Microsoft</category><category>Nintendo</category></item><item><title>The Maturing of a Gamer: From Casual to Hardcore</title><link>https://orakga.net/blog/maturing-of-a-gamer/</link><guid isPermaLink="true">https://orakga.net/blog/maturing-of-a-gamer/</guid><description>I believed gamers only grow more hardcore over time. I was wrong. How time, not taste, moves players through the pyramid, and why mid-core is the future.</description><pubDate>Sat, 28 Apr 2018 00:00:00 GMT</pubDate><category>player segments</category><category>core gamers</category><category>casual gamers</category><category>market trends</category></item><item><title>Lootboxes: Need or Greed? (thoughts on monetization)</title><link>https://orakga.net/blog/lootboxes-need-or-greed/</link><guid isPermaLink="true">https://orakga.net/blog/lootboxes-need-or-greed/</guid><description>Lootboxes are only the tip of the monetization iceberg. A short history of how games make money, and where the ethical line actually sits.</description><pubDate>Sat, 24 Feb 2018 00:00:00 GMT</pubDate><category>free-to-play</category><category>monetization</category><category>loot boxes</category><category>microtransactions</category><category>Star Wars Battlefront II</category><category>Overwatch</category></item><item><title>About myself and why I am starting a blog</title><link>https://orakga.net/blog/about-myself/</link><guid isPermaLink="true">https://orakga.net/blog/about-myself/</guid><description>My first post, from 2018: why I started blogging, and how I got into games, from a childhood decision in Korea to Capcom and Street Fighter V.</description><pubDate>Tue, 30 Jan 2018 00:00:00 GMT</pubDate><category>personal</category></item></channel></rss>